Mixed Reality Lab

WELCOME TO THE MIXED REALITY LAB

The Mixed Reality Lab has been set up to provide a platform for the applied use of mixed reality by bringing this technology to the common man in application to his everyday activities. Using technologies such as virtual reality, augmented reality, and 3D Modelling, we work to develop visualisations and simulations that can be used to solve problems in diverse areas such as Education, design science, computer science, and information systems.

Below is a description of some of the technologies and projects currently undertaken in the mixed reality research lab; for further details on how these technologies are used, click the ‘projects’ link to read about specific projects in the area.

VIRTUAL REALITY (VR)

Virtual reality (VR) refers to specifically designed virtual environments that the user can interface with in seemingly realistic ways through the use of explicitly designed visual, auditory, and haptic forms of technology. These heightened forms of experience provided by VR afford for learning through offering mimicry experiences of real life locations and events which allow for personal, self-paced exploration of subject matters usually only able to be explored through an observation of another’s experience or recount of a past experience. Virtual reality allows the user to partake in specifically tailored first-hand experiences (e.g. learning to fly a plane first-hand in a virtual reality simulator) which offer a mix of auditory, visual, and kinesthetic content, allowing for the support of learning regardless of the user’s preferred learning style.

AUGMENTED REALITY (AR)

Augmented reality (AR) makes use of a virtual environment within which computer generated imagery is superimposed upon a real-time view of a physical environment, delivered via a live camera feed. Augmented Reality’s main goal is to bring elements from the virtual world over into the real. This is predominantly facilitated through the use of physical markers within the physical environment, which are detected and tracked through the live video feed to imply where the digital content is to be rendered in three dimensional space; or through alternate tracking systems such as GPS which track the digital contents estimated physical position in relation to the user’s position and rotation in the physical environment.

Dev's District's Mixed Reality Lab Presentation Video

Our Recent Projects

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AR GARAGE

This mobile application harnesses the latent power of Augmented Reality to bring a Car mart to your hand-held devices. You no longer have to go that super car-mart to have a first person-360 degree view of that car model of your choice. Using the Computer Vision technology, the 3D model of the desired car is rendered seamlessly in real world space displaying other vital information such as price, weight, top-speed, fuel storage capacity etc.
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SANTA GROOVE

Watch how this AR project brings the christmas spirit alive at anytime and anywhere, thanks to the Simultaneous Location and Mapping (SLAM) Technology employed you can now interact with santa claus,take pictures and even dance to your favorite song. You can also instantly share your fun experience on almost all the social media platforms.

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